Saturday, July 28, 2012

Valna, Elven Druid

Valna, Elven Druid


Valna was born in the forests west of Fallcrest and raised in a
large community of elves dedicated to the primal forces of nature.

She trained herself as a druid, protecting nature from threats
of undead, civilization and other destruction.
Her community and the forest weren't really under a lot threat.

As Valna discovered her beast form, that of a bear, she compared
herself to other druids as to who had faster or agile beast forms.
She also looked at various animals in the woods and wondered
if there were ways to have the best of both worlds.
For example the strength of a bear with the agility and speed of a tiger.

So she began crossbreeding related species and became
frustrated by the time it took to achieve anything.
Valna choose to look at insects and saw ants carrying a
wounded butterfly to their nests.
She took them all and managed to transplant the butterfly wings
to a large ant.
Happy with this success, she started experimenting on larger
animals. This went on until the other druids found out and banished her.
With most of per druid powers stripped from her and the loss
of her community, she obsessively started focusing on grafting,
transplanting body parts from one creature to another.

She wants the to create more powerful grafts and hybrid creatures to
finally impress her former community, even by force.

Role in a campaign

Valna is doesn't back out from a fight, so she won't be a big bad.
Her actions may impact the PCs long before they meet her:
hybrid creatures, grafts, mutilated creatures due to experiments, etc.
She is suited as support for an organization.


Stats


Valna level 14 Elite Controller
Medium Fey
Initiative +13            Senses Perception +18

HP 150; Bloodied 75
AC 29, Fortitude 24, Reflex 27, Will 30
Speed 7
Action Points 1
Saving Throws +2



Standard Actions

 

Scythe (At-Will),    +15 vs. AC,    2d4 + 9 damage
Savage Rend (At-Will; Beast Form),   
                         +18 vs. Reflex,   
                         1d8 + 14 damage, target slides 1 square
Fire Hawk (At-will; Range 10),    +18 vs. Reflex,    2d8 + 14 fire damage
Thorn Spray (Encounter; Close Blast 5),   
                         +18 vs. Reflex,   
                         1d6 + 14 damage, target takes -4 to defenses until end of next turn
Clinging Drones (Encounter; Close Blast 5; Beast Form),   
                         +18 vs. Fortitude,   
                         2d8 + 14 damage, target is slowed and can't shift (save ends both)
Sun Beam (Encounter; Area burst 2 within 10),   
                         +18 vs. Will,   
                         1d10 + 18 damage, target is blinded (save ends)
Floating Death (Encounter; Burst 1; Beast Form),   
                         +18 vs. Reflex,    

                         4d6 + 24 damage, druid shifts 4 squares
Wall Of Stone (Encounter; Range 10),
                         solid stone wall with 100 hit points is formed around target creature


Minor Actions


Central Eye (At-will; minor; Range 10), +18 vs. Will, target is dazed until druid's next turn

Drink Potion (Encounter; minor), Valna gains 40 hit points and saves against condition
Telekinesis Ray (twice per encounter; minor; Range 10),
                          +18 vs. Fortitude,
                          target is pushed 4 squares
Hold Ray (twice per encounter; minor; Range 10),

                     +18 vs. Reflex, 
                     target is restrained (save ends)
Confusion Ray (twice per encounter; minor; Range 10),

                     +18 vs. Will,
                     target charges nearest ally and makes melee basic attack
Death Ray (twice per encounter; minor; Range 10),

                     +18 vs. Fortitude,   
                     2d8 + 9 necrotic damage, if target is bloodied it becomes dazed (save ends);
                     first failed save: dazed and weakened; second failed save: death

Change shape (At-will; minor): change between human and Beast form and shift 1 square,
                          has central beholder eye grafted in chest in both forms.


Reactions


Autonomous Eye (free; when enemy starts turn within 5 squares),   
                     +18 vs. Will,
                          target is dazed until end of next turn


Alignment Lawful Evil Languages Common, Elven
Nature +20, Heal +20, Insight +18



Tactics

Valna isn't that powerful in a fight. She has a central Beholder Eye grafted in her chest and smaller beholder eyes on her arms.
She keeps these eyes hidden except when she has to fight.

In a combat encounter, she'll hold back at first and let her creatures attack while she attacks in human form at a range.
Defenders will be targeted by her Stone wall.
Once one of her creatures gets bloodied, she'll change shape and get up close
to be able to use her beast form powers and autonomous eye.

Example Encounter

Valna is working in her private room.
Several dead creatures like cockatrices and magic hounds are lying dead on the table.


There are 5 cages:
  • upper large cage holds kobolds and goblins, mostly with arms and legs removed
  • upper left cage holds 2 medium-sides beholders with eyes removed, scared of any sound or gesture
  • upper right cage holds 3 blinded Medusa
  • lower left cage holds several dire rats
  • lower right cage is empty
Most creatures are famined or near-dying.
When Valna gets hit they cheer.


Level 16 Encounter:
  • Valna
  • Chimera (found in Monster Manual)
  • 2 Owl Bears (found in Monster Manual; level them up 6 levels)


No comments:

Post a Comment

If you want your comment to not be deleted: Stay on topic, and remain polite while arguing your opinion.